Technical Artist - Specialising in Pipeline, Tools, and Shaders.
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This is a Houdini based tool used to generate tree roots from input spawn positions, with a variety of inputs.
As someone who has experience with using HLSL for shader coding, the lack of HLSL support in Unreal has always frustrated me.
This was a project aiming to create a realistic looking ocean shader with sea foam, waves and realistic looking lighting. The shader code was primarily coded in HLSL, and pieced together in Unreal for the final renders.
Juniper is a unified scripting framework - for use across a variety of applications which include an embedded Python interpreter.
Small desert diorama. Mainly a test in lighting, composition and use of a minimal colour palette.
This pack contains presets for a variety of different Iridescent based effects.
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Pack containing filters for VHS / Glitch, CRT Monitor, Vintage, Pixelate, Retro Console, Arcade Machine, and more..
Pearlescent, Bubbles, Iridescent Paint
Hand Drawn Post Process Pack