VFX

Published: Oct 30, 2018 by Bailey Martin

Shaders Lighting Art VFX

Cubemap shader made to fake an exterior environment without the need for a fully rendered external scene.

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Dripping water particle system - a flipbook ripple shader is rendered wherever a water droplet collides with an upward facing surface.

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Fake volumetric effect which uses parallax mapping and a noise mask to give a 3D affect with a single texture read.

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All books in this are rendered using the same shader - a pseudo randomness calculation is used to change the book names, styles and colours.

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Shaders Lighting Art VFX

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