Cubemap shader made to fake an exterior environment without the need for a fully rendered external scene.
Dripping water particle system - a flipbook ripple shader is rendered wherever a water droplet collides with an upward facing surface.
Fake volumetric effect which uses parallax mapping and a noise mask to give a 3D affect with a single texture read.
All books in this are rendered using the same shader - a pseudo randomness calculation is used to change the book names, styles and colours.