Volcano Diorama

Published: Sep 30, 2019 by Bailey Martin

Shaders Lighting Art Unreal

Tool for creating terrain in Substance designer and rendering in realtime, allowing for realtime terrain tweaking.

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Fake volumetric material used to cheaply simulate fire effect.


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Materials for the volcano were created procedurally in Substance Designer.


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The volcano itself was generated via a set of custom nodes for Substance designer.


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All particles / effects were created via Niagara.

Shaders Lighting Art Unreal

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