These are a series of tools written to automate the general import and export pipeline of different asset types from various DCC packages, into a final game engine (In this case Unreal).
Tool for creating terrain in Substance designer and rendering in realtime, allowing for realtime terrain tweaking.
This pack contains presets for a variety of different Iridescent based effects.
This was a project aiming to create a realistic looking ocean shader with sea foam, waves and realistic looking lighting.
The shader code was primarily coded in HLSL, and pieced together in Unreal for the final renders.
Soviet Era Mineshaft 3D Environment.
Pack containing filters for VHS / Glitch, CRT Monitor, Vintage, Pixelate, Retro Console, Arcade Machine, and more..
Pearlescent, Bubbles, Iridescent Paint
Hand Drawn Post Process Pack